Cardopoly

Overview

Cardopoly is a property-trading game for 2-4 players inspired by Monopoly but played with standard playing cards. It offers faster gameplay while maintaining the strategic elements of property acquisition and financial management.

Setup

The Board

Player Resources

Gameplay

Turn Sequence

Passing the Starting Position

When a player's token passes or lands on the starting position, they draw three cards from the draw pile as "salary" and add them to their pocket cards.

If a player owns a complete property set (all cards of the same suit or rank on the board), they receive five cards instead of three.

Landing on Unowned Property

When landing on an unowned property (a board card without a claim card on it), a player may purchase it.

Landing on Owned Property

When landing on another player's property:

Chance Cards

If a player draws a court card, they must place it face-up in front of them (the "chance card pocket"). Court cards obtained as pocket cards during the beginning of the game or as salary do not hold the function of chance cards—only those that are regularly drawn.

After a chance card is drawn, the player can continue drawing until they reach a number card, after which they must move their ace token as usual.

If a player draws multiple court cards in sequence, they keep all of them as chance cards in their chance card pocket. Once a chance card is used, it is immediately discarded face-up in the discard pile.

Jail Mechanic

Property Expansion

Players can "expand" on properties by adding additional claim cards of their ace token's suit to increase rent during their turn. Each additional card increases the rent by 1 card, but they must deposit one pay card into the discard pile per 1 card (it still must match the property card's rank or suit).

Auctions

If a player lands on an unowned property but chooses not to buy it, that player can open up an "auction" where other players may bid with their pocket cards. If a bid is accepted, the winner of the bid will purchase the property card as usual.

Mortgaging & Unmortgaging

Players can slide their claim cards toward the center of the board (while still touching the property card) to gain emergency funds (3 cards from the draw pile). The mortgaged property will provide no rent until becoming unmortgaged, where the claim card is slid back into its original position (however, the player must deposit three pay cards that match the property's suit or rank into the discard pile for this action to be valid).

Trading & Negotiation

Players are allowed to trade properties and pocket cards among themselves. Players may only initiate a trade or negotiation during their turn. For example, players who can't pay rent could negotiate with the property owner (offering future payments or property trades) to avoid elimination. 

Exhausted Draw Pile

When the draw pile is exhausted, the discard pile is shuffled and placed face-down to create a new draw pile.

Elimination and Game End

Player Elimination

Game End

The game ends when only one player remains in the game. That player is declared the winner.

Strategy Tips

Variants

Quick Play Mode

Team Play (4 Players)

Glossary

Basic Game Elements

Ace Token - A card that represents a player's game piece, used to move around the board. Each player has one ace from their chosen suit.

Board - The play area consisting of 16 face-up cards arranged in a square, representing the properties players can purchase.

Chance Cards - Court cards (Jack, Queen, King) that provide special abilities when drawn from the draw pile during a player's turn. 

Claim Card - A card from a player's pocket that matches their ace's suit, placed vertically across a property to indicate ownership.

Dealer - The player responsible for setting up the game board and dealing cards.

Discard Pile - The pile where drawn cards and used pay cards are placed face-up after use.

Draw Pile - The face-down pile of cards in the center of the board from which players draw cards on their turn.

Pay Card - A card from a player's pocket that matches either the suit or rank of a property card, used to purchase the property.

Pocket Cards - Cards held by a player that represent their money. These remain hidden from other players. 

Property Card - Any of the 16 face-up board cards arranged in a square that players can land on and purchase.

Starting Position - The bottom-left corner card of the board where players begin the game and collect salary when passing.

Unowned Property - A property card without a claim card on it, available for purchase by any player who lands on it.

Gameplay Terms

Auction - When a player lands on an unowned property but decides not to buy it, they can start an auction where others can bid with their pocket cards. 

Elimination - When a player runs out of pocket cards and is removed from the game, along with their ace token and claim cards.

Expansion - Adding additional claim cards to a property to increase the rent that other players must pay when landing on it. 

Fine - The payment of 5 pocket cards required to avoid losing a turn when sent to jail.

Jail - The starting position on the board where players are sent after drawing a joker.

Mortgaging - Sliding a claim card toward the center to gain 3 cards from the draw pile, with the property providing no rent until becoming unmortgaged.

Negotiation - The process of working out deals with other players to avoid elimination or gain strategic advantages. 

Property Set - All cards of the same suit or rank on the board owned by a single player. 

Rent - The payment a player must make when landing on another player's property. The amount equals the value of the property card. 

Salary - The three cards a player draws when passing or landing on the starting position. Increased to five cards if the player owns a complete set.

Trading - Exchanging properties and pocket cards with other players during your turn.

Unmortgaging - Sliding a claim card back on top of the property card and paying off the emergency fund via 3 pay cards.

Card Functions

Aces - Used as player tokens to move around the board. Unused aces are included as number cards.

Number Cards (A-10) - When drawn from the draw pile, they determine how many spaces a player moves.

Jack (Pass Card) - A chance card that allows a player to skip the next rent payment or get out of jail.

Queen (Fast Card) - A chance card that allows a player to move to any property of their choice.

King (Tax Card) - A chance card that allows a player to collect two cards from each player and two cards from the draw pile.

Joker - When drawn, the player is immediately sent to jail. There are 4 jokers in the game.